Press W key to generate a new map

This is a snapshot of the backend level generation that my capstone game, Prison Break will be using. Taking inspiration from the logic flow of Binding of Isaac as well as Enter the Gungeon, my map generator is able to generate completely random dungeons quickly; however, it also enables the game designers to require certain rooms to be spawned by way of injecting them after the initial generation process. 

White Squares are basic rooms

Grey Squares are Corridors

Large Blue Squares represent larger, 2x2 size rooms

Yellow Squares represent shops

Purple Squares represent the boss room

Each other color is an injected room and can be whatever the designer wishes and are injectable after the main bulk of the map has been made

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